Whodunit
Crack an invented crime together, with the case file split across your phones.


The cases
A detective game for friends and family. A narrator on the TV greets you in your role, sets the scene and introduces the suspects. Then the case file is dealt across your phones like real paper: statements, chat messages, a safe's log, a floor plan. Each sheet sits on one phone at a time, so you read, pass sheets around and talk it through, then answer the case's questions one by one. Play Chill as one team at your own pace, or Race as several teams on the same case: the first team to crack it wins, and every wrong guess is crossed out for everyone.
How to play Whodunit
Goal
- Find out what happened by answering the case's questions, one after another.
How it works
- The narrator introduces the case and the suspects. The scene and the suspects stay in your case file.
- The sheets are dealt across your team's phones. Only the phone holding a sheet can read it: pass it with Give, or Ask a teammate for theirs. A request left unanswered for 30 seconds lets you take the sheet.
- Your team answers one question at a time, from 6 to 8 choices. Anyone on the team can send the answer, so agree first.
- A wrong choice is crossed out and locks your team: 30 seconds the first time in Chill (1 minute in Race), twice as long for each further wrong choice on the same question.
- Each question has one hint. It's free in Chill and costs a 90-second lock in Race.
- At the end the narrator tells the truth, and every sheet and answer opens for everyone.
Chill or Race
- Chill: one team of 1 to 8 players, no clock. The summary shows your time, wrong answers and hints.
- Race: 2 to 6 teams of 2 to 5 on the same case, with a time limit. Every team's wrong choices are crossed out for all. The first team to answer everything wins; the others play on to the end.
Learn to play: How to play Whodunit (Phá Án): crack an invented crime with the case file split across your phones
Questions and answers
Why can't I read every sheet on my phone?
Because the case file is shared out like real paper: each sheet is on one phone at a time. Read yours, tell the others what you found, and pass a sheet with a tap or ask a teammate for theirs. Nobody stops you looking at a friend's phone; the point is to talk it through.
What happens when we pick a wrong answer?
That choice is crossed out and your team waits a moment before it can answer again: 30 seconds the first time in Chill, 1 minute in Race, doubling with each further wrong pick on the same question. Reading still pays better than guessing. In Race, your wrong pick is crossed out for the other teams too.
Chill or Race?
Chill is one team of up to 8, no clock and no winner: the summary just tells you how long you took. Race splits 4 to 30 players into 2 to 6 teams of 2 to 5 with a time limit; the first team to answer every question wins. By default, up to 5 players play Chill and more play Race.
Do we need a TV?
It's best with one: the TV reads the intro aloud, introduces the suspects one by one and shows the race. Without one, every phone shows the intro as subtitles and the host's phone reads it aloud.