Games
Choose a game, create a room and invite your friends. A TV is optional unless the game needs one.





Match the colour, number or symbol, empty your hand first, and don't forget to call last card.
2-10 players10-20 min
Roll, bring your four horses out, kick the others back to their stable, and climb your home column first.
2-4 players20-40 min
Hide your buns in the steamer, bid how many you dare to eat, and don't bite the chili.
3-6 players10-20 min
Drop pond animals face down, call out the bluffs, and pump your own water balloon when you're wrong.
2-4 players5-20 min
One player draws a secret word, everyone else races to guess it. Letters appear as hints.
3-10 players15-30 min
Hide your ships on your phone, then take turns firing at your friend's sea until one fleet sinks.
2 players5-10 min
Your phone is a gamepad. Push, stack and jump together until every critter is through the door.
2-8 players45-75 min
Swipe to shoot, slide and dive to save. Two phones, five kicks each, in 3D.
2 players3-6 min
Buy up Vietnam's best places, build houses and hotels, and collect rent. The richest when time runs out wins.
2-4 players20-60 min


A Whodunit case
The Jade Bangle
An heirloom vanishes from a locked safe in the middle of a wedding.
Easy1-30 playersAbout 20 min
A Whodunit case
The Salted Broth
The champion's broth turns salty just before the judging.
Medium1-30 playersAbout 30 min
Which game should we play?
Most groups start with Werewolf, Undercover or Trivia: they take the most players, need no practice, and the shared screen carries the story. Werewolf wants 5 to 15 people and 20 to 40 minutes; Undercover starts at 3 players, Trivia at 2, and a game takes 5 to 20 minutes.
For a smaller table, Ludo, Quack Bluff and Chili Bun are board and bluffing games for 2 to 6, and Last Card is the quick card game everyone already half knows. Bad Artist and Secret Code are for groups who like to draw, or to think together as a team. Whodunit gives your team a case to solve together. For a longer evening, Landlord is the property game for 2 to 4, on a 3D board.
Just the two of you? Sea Battle and Penalty Shootout are duels on two phones, no TV needed. Door Jam is the one for a TV and up to 8 people, with every phone as a gamepad. And for a whole class, or one player practising alone, Mental Math takes 1 to 50, all racing the same sum, and Word Scramble races the same shuffled word, in English or Vietnamese.